“Remember, they’re only stories…. They’re only stories.”
Enee is a 2D adventure / fetch quest game that teaches the Shoshone Language to anyone in the world that wants to learn it. Enee achieves this by having the main character explore and experience a world full of Shoshone stories while immersing players in its gameplay.
Game Release Date: July, 2013
Genre: 2D Adventure / Fetch Quest
Platform: Chrome, Firefox
Players: Single Player
Website Type: An Information Website for an Indie-Video Game.
Website Dev Tools: WordPress, Custom CSS, Custom PHP, Custom HTML, HTML5 Player
- Zeph Fagergren – Producer / Professor / Web Developer
- Devin Gardner – Engineer
- Trent Griffith – Artist / Audio Engineer
- Cora Burchett – Artist
Website Credits: Designer / Engineer / Artist – Zeph Fagergren
Website Summary: The Enee Game Website was designed and developed to be the spot where the development team can post news about the game, provide information to all the followers and host a spot for people to experience what The Enee Game is all about.
- U News – http://unews.utah.edu/news_releases/first-shoshone-language-video-game/
- UPR – http://upr.org/post/university-utah-students-create-shoshone-language-video-game
- Salt Lake Tribune – http://www.sltrib.com/pages/comments?cid=56734506
Enee: A Shoshone Language Project: August 10, 2013
Mid Summer I received an email from someone in our program that explained that the Shoshone Language Project needed help developing a language and culture video game for a program they were running in less than six weeks. I decided to take on the project and immediately met with Marianna Di Paolo of the Shoshone Language Project where I was immediately offered an internship.
Once the EAE Program and the Shoshone Language Project agreed to working together and giving me an internship, I began working right away. My goal for this project was to teach three recently graduated high school students with Shoshone backgrounds game development in six weeks. Along with teach the students basics of engineering, art, and the SCRUM process, we were to develop a game that would teach Shoshone language and culture to anyone in the world who wanted to learn about it.
Although this task seemed very intimidating for me at first due to being the Lead Producer and Game Development Teacher at the same time on a big project, I decided I would do everything I could to teach these students everything I could in six weeks and come out with the best possible game with our resources. After just coming from working with two of my friends to develop Surviving A-Day, I felt like this project would be the best way to handle the next step on becoming a good Producer in game development and I was going to make the best of the opportunity.
I decided that to give the students the best possible game development scenario, we would work in the EAE North Lab where my Cohort had just transferred its new workspace too. This lab gave us the chance to work together in a game studio environment. On the first day, we all introduced ourselves and talked about our education and interests. Both Cora Burchett and Trent Griffith both had no prior knowledge with coding but were very interested in art. Devin was the exact opposite in the sense that he wanted to learn more about code and didn’t have much prior art experience. Everyone got along great right away and we immediately started going over basic game development strategies.
Within a week we had done a lot of brainstorming and started solidifying our design of the game. Within a couple weeks we had a fully thought out game design doc, a great idea of what our game was going to be, and we received the go ahead from the EAE program and Marianna to start development.
As a team, we met every weekday and worked about five hours together before going to lunch. Although those were the only daily hours we were scheduled to work on the project together, it was amazing to see that the students were very self-motivated to the point they would come back to class the next day with a lot more art done that was required for that day. All three of them stepped up to the point where they were all putting in more time then what was required for them to put in. They loved working on the game! We had a very successful backlog that came from the fact we all enjoyed working together on the game and focused on using SCRUM.
We finished our game on time with three fully functioning levels full of Shoshone words, phrases, and culture. The students loved the outcome of our game and were very excited to show off all of there hardwork to their friends and family. The last day together, we presented the game to the Shoshone Language Project, the staff members, the students, friends and family of the students. It was really cool to see how passionate the team was about the game. I found out that day that Devin wanted to continue doing game development and was interested in taking some start up classes in his undergrad program in Boise. Cora was very excited to continue doing art and told me she is currently looking into try to get into the EAE Program at the U. Trent had a great time as well and put in a lot of our audio and background art into the game. He told us he was going to bring the game back to his family and friends and see where game development took him. I was very proud of all three students and how much they loved the game.
Toward the end of the project, we got asked to write a press release with our story and we actually began getting some press right away.
Full Game Design Document