Ranch Racers

Ranch Racers

About This Game

Ranch Racers is an exciting and fun multiplayer game for iOS that allows anyone to enjoy a friendly race to be the first cow to reach the Beehive Cheese Factory. Players compete against each other or against A.I. to be able to collect the most cheese from the Beehive Cheese Worker Bees flying all around. As players collect cheese from the bees by tapping on a bee, they will move closer to the Beehive Cheese Factory on their cow’s cheese cart. Bees can be blocked from delivering cheese to your opponent’s cheese cart by tapping on the other player’s selected bee as it travels down the the cow. First player to get their cow to the Beehive Cheese Factory wins the game!


Release Date: September, 2012

Class: Game Design ( I don’t know )

School: University of Utah

Professor: Roger Altizer

Role: Game Designer

Genre: Arcade, Music

Platform: Moai

Players: Single Player

Collaboration With:

  • Producer / Artist– Zeph Fagergren
  • Engineer – Aaraddhya Bhatalkar
  • Engineer – Kiran Nair
  • Engineer – Jon Futch

Project Blog:  

Ranch Racers / Cheese Fighters – My First Prototype: August 27, 2012

Our group decided to change things around a bit on how the game looked, the mechanics we will use in the game, and what characters the players will be controlling.

The first sprite sheet shows the bees that will be flying around all over the screen. The player will be able to click on one of these bees that is buzzing around and the selected bee will bring over their cheese to the character and move that character closer to the goal.

The second sprite sheet shows two different characters named Chef and Cowboy. Chef and Cowboy are pumping their cart up and down which will move them forward on the railroad track as they collect cheese from the bees hovering above. Whichever cow fills up their cart first with cheese and reaches the Beehive Cheese Company Farm wins the game!

Character Sprites for my First Prototype: September 2, 2012

Our group decided to change things around a bit on how the game looked, the mechanics we will use in the game, and what characters the players will be controlling.

The first sprite sheet shows the bees that will be flying around all over the screen. The player will be able to click on one of these bees that is buzzing around and the selected bee will bring over their cheese to the character and move that character closer to the goal.

The second sprite sheet shows two different characters named Chef and Cowboy. Chef and Cowboy are pumping their cart up and down which will move them forward on the railroad track as they collect cheese from the bees hovering above. Whichever cow fills up their cart first with cheese and reaches the Beehive Cheese Company Farm wins the game!

Start Up Screen and Character Select Screen for my First Prototype: September 8, 2012

Cheese Fighters has changed its name to Ranch Racers! Our team has decided to change the name of our first prototype so better fit Beehive Cheese Company. As well as being the Producer for our group, I also took on the artwork for our group and came up with the character sprites, the background art, the start menu and the the character select screen for our prototype.

Ranch Racers Finished Prototype: September 12, 2012

Team SayCheese has finished its first prototype for the EAE Program at the University of Utah! Aaraddhya Bhatalkar, Jon Futch, Kiran Nair and myself have come up with Ranch Racers for Beehive Cheese Company. I was the producer and the artist for the prototype and Jon AB, and Kiran were all engineers.

Ranch Racers came quite a long way from its original concept. We started out with somewhat of a cheese fighting game where two characters would throw cheese at each other using different animations and fighting moves to defeat their opponent. The game transformed into a more friendly and colorful racing game that we fill will help fill our clients need for a mobile game.

Ranch Racers is a game where our characters Chef and Cowboy race their cheese carts to Beehive Cheese Company on their cheese carts to be the first one to enjoy all the Beehive Cheese. For each character to move their character forward, they need to collect cheese from the Worker Bees who are flying all over the screen.

These Worker Bees are holding some Beehive Cheese while they fly all over the screen. The player must tap on their character’s color of Worker Bees to be able to tell that bee to drop some cheese in their character’s cheese cart. Getting cheese dropped into the cheese cart will move your character forward and closer to Beehive Cheese Company.

If you touch the wrong color Worker Bee, your opponent will benefit and you will be stuck on the same spot on your side of the track. If you notice that your opponent has one of his color Worker Bees flying toward their character, tap on the bee to stop him from dropping cheese in your opponents cart. The first player to collect the most Beehive Cheese from their color Worker Bees, wins the game!

Post Mortem: September 12, 2012

The post mortem process was a big success for Team SayCheese. We learned a lot about the process of doing a prototype as a team and how to work together to complete our first project. After posting all our positive and negative experiences we had working together on post it notes and a timeline on a whiteboard, we were able to see all the success we had from working together.

We came to the conclusion that we all communicated very well and were very happy with how our project turned out. We were very proud of our work. Something I learned that I can do better as a Producer for my next prototype is to not be afraid to delegate work out. During the process of making Ranch Racers, I wasn’t very aware of my team’s individual talents and was unsure about what work I needed to delegate to each person. After seeing some of the work, I was able to figure out my team’s roles that they would carry and the work was done to better fit everyone.

Having a well organized system that can be communicated to the team at all times is something I am going to master to be a better producer for my next team and for future projects. I will be adopting the SCRUM process for my next team’s prototype and we will use that organization method to complete our project.


Full Level Design Document

Ranch Racers one_sheet